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SCP – Containment Breach is an indie horror game developed by Joonas "Regalis" Rikkonen. It is based on stories from the SCP Foundation collaborative writing project. In the game, the player controls a human test subject, D-9341, who is trapped in an underground facility designed to study and contain anomalous entities known as SCPs. [2]
DLL hell is an umbrella term for the complications that arise when one works with dynamic-link libraries (DLLs) used with older Microsoft Windows operating systems, [1] particularly legacy 16-bit editions, which all run in a single memory space.
Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor ...
Meltdown exploits a race condition, inherent in the design of many modern CPUs.This occurs between memory access and privilege checking during instruction processing. . Additionally, combined with a cache side-channel attack, this vulnerability allows a process to bypass the normal privilege checks that isolate the exploit process from accessing data belonging to the operating system and other ...
Due to problems with Windows applications being able to overwrite system files in Windows 95, Microsoft has since implemented a number of security measures to protect system files from malicious attacks, corruptions, or problems such as DLL Hell. System File Checker was first introduced on Windows 98 as a GUI utility. It offered scanning and ...
Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.
Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...
Fault containment to prevent propagation of the failure – Some failure mechanisms can cause a system to fail by propagating the failure to the rest of the system. An example of this kind of failure is the "rogue transmitter" that can swamp legitimate communication in a system and cause overall system failure.
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