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  2. SCP – Containment Breach - Wikipedia

    en.wikipedia.org/wiki/SCP_–_Containment_Breach

    SCPContainment Breach is an indie horror game developed by Joonas "Regalis" Rikkonen. It is based on stories from the SCP Foundation collaborative writing project. In the game, the player controls a human test subject, D-9341, who is trapped in an underground facility designed to study and contain anomalous entities known as SCPs. [2]

  3. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  4. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.

  5. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor ...

  6. Nvidia PureVideo - Wikipedia

    en.wikipedia.org/wiki/Nvidia_PureVideo

    Nvidia VDPAU Feature Sets [18] are different hardware generations of Nvidia GPU's supporting different levels of hardware decoding capabilities. For feature sets A, B and C, the maximum video width and height are 2048 pixels , minimum width and height 48 pixels, and all codecs are currently limited to a maximum of 8192 macroblocks (8190 for VC ...

  7. Frame rate control - Wikipedia

    en.wikipedia.org/wiki/Frame_rate_control

    This can create a potentially noticeable 30 Hz (half frame rate) flicker. Temporal dithering tends to be most noticeable in darker tones, while spatial dithering appears to make the individual pixels of the LCD visible. [1] TFT panels available in 2020 often use FRC to display 30-bit deep color or HDR10 with 24-bit color panels.

  8. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  9. Frostbite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Frostbite_(game_engine)

    Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.