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Extreme programming (XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.
You aren't gonna need it" [1] [2] (YAGNI) [3] is a principle which arose from extreme programming (XP) that states a programmer should not add functionality until deemed necessary. [4] Other forms of the phrase include "You aren't going to need it" (YAGTNI) [ 5 ] [ 6 ] and "You ain't gonna need it".
Agile project management is an iterative development process, where feedback is continuously gathered from users and stakeholders to create the right user experience. Different methods can be used to perform an agile process, these include scrum, extreme programming, lean and kanban. [123]
Davis 201 Principles of Software Development [12] Don't Make Me Think (Principles of intuitive navigation and information design) [13] The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth) The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software; The Philosophy of Computer ...
Extreme project management corresponds to extreme programming. Advanced approaches to extreme project management utilize the principles of human interaction management to deal with the complexities of human collaboration. The term "Extreme project management" has not been picked up by any of the international organizations developing Project ...
Unit testing is the cornerstone of extreme programming, which relies on an automated unit testing framework. This automated unit testing framework can be either third party, e.g., xUnit, or created within the development group. Extreme programming uses the creation of unit tests for test-driven development. The developer writes a unit test that ...
"Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.