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Supergiant Games, LLC is an American independent video game developer and publisher based in San Francisco. It was founded in 2009 by Amir Rao and Gavin Simon, and is known for the games Bastion , Transistor , Pyre , and Hades .
Jen Zee was the game's art director and Darren Korb was its composer and audio director. [7] The game was developed primarily in Supergiant's new office in SoMa, San Francisco, though some audio work was done in New York City. [6] The studio decided early on that the game would feature a science-fiction love story in a cyberpunk setting. [7]
The concept of Pyre came out from prototyping several game ideas by Supergiant Games, according to creative director Greg Kasavin, eventually coming to the theme of "what happens when you face defeat, and have to come back from it the next day, look your friends in the face, look yourself in the mirror, and deal with the consequences of the decisions you made". [5]
Hades is a 2020 roguelike action role-playing game developed and published by Supergiant Games.It was released for macOS, Nintendo Switch, and Windows following an early access release in December 2018.
Bastion is an action role-playing video game developed by independent developer Supergiant Games and originally published in 2011 by Warner Bros. Interactive Entertainment.In the game, the player controls "the Kid" as he moves through floating, fantasy-themed environments and fights enemies of various types.
Hades II is an upcoming roguelike action role-playing game video game developed and published by Supergiant Games, serving as a sequel to Hades (2020). It was announced in December 2022 and was released in early access in May 2024 for Windows and in October 2024 for macOS, with plans to bring the game to consoles after the early access period.
The video game industry in general was boosted by the pandemic, since people under pandemic lockdowns were forced to stay home, with video games becoming a popular pastime. Total spending in video games grew to US$33.7 billion in the United States during the first nine months of 2020 compared to US$27.9 billion for the same period in 2019. [87]
According to market research firm Newzoo, the global video game market reached total revenues of US$180.3 billion, a 1.4% growth from 2020. Of this, 52% of the revenue was attributed to the mobile game market and the larger growth over the prior year, 28% to the console games market (including hardware and software), and 20% to the personal ...