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  2. Usability engineering - Wikipedia

    en.wikipedia.org/wiki/Usability_engineering

    The usability expert Jakob Nielsen is a leader in the field of usability engineering. In his 1993 book Usability Engineering, Nielsen describes methods to use throughout a product development process—so designers can ensure they take into account the most important barriers to learnability, efficiency, memorability, error-free use, and ...

  3. File:Usability engineering (IA usabilityenginee5002down).pdf

    en.wikipedia.org/wiki/File:Usability_engineering...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  4. Heuristic evaluation - Wikipedia

    en.wikipedia.org/wiki/Heuristic_evaluation

    Usability consultants Rolf Molich and Jakob Nielsen developed this method on the basis of several years of experience in teaching and consulting about usability engineering. Heuristic evaluations are one of the most informal methods [1] of usability inspection in the field of human–computer interaction. There are many sets of usability design ...

  5. Jakob Nielsen (usability consultant) - Wikipedia

    en.wikipedia.org/wiki/Jakob_Nielsen_(usability...

    Jakob Nielsen (born 5 October 1957) is a Danish web usability consultant, human–computer interaction researcher, and co-founder of Nielsen Norman Group. [ 1 ] [ 2 ] He was named the “guru of Web page usability” in 1998 by The New York Times and the “king of usability” by Internet Magazine .

  6. RITE Method - Wikipedia

    en.wikipedia.org/wiki/RITE_Method

    RITE Method, for Rapid Iterative Testing and Evaluation, [1] typically referred to as "RITE" testing, is an iterative usability method. It was defined by Michael Medlock, Dennis Wixon, Bill Fulton, Mark Terrano and Ramon Romero. It has been publicly championed by Dennis Wixon [2] while working in the games space for Microsoft.

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  8. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Hallway testing, also known as guerrilla usability, is a quick and cheap method of usability testing in which people — such as those passing by in the hallway—are asked to try using the product or service. This can help designers identify "brick walls", problems so serious that users simply cannot advance, in the early stages of a new design.

  9. Usability goals - Wikipedia

    en.wikipedia.org/wiki/Usability_goals

    Usability goals must be included in every product design process that intends to follow a Human Factors approach (for instance, User-centered design [1] process or Usability Engineering Lifecycle [5] [full citation needed]). They have to be clearly stated from the onset of the process, as soon as the end-users needs, risk of use, contexts and ...

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