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Sierra Entertainment is a software label which publishes games from indie developers. Founded in 1979 by Ken and Roberta Williams, it developed and published a large variety of video games, including a number of best-selling games and series, for various platforms between 1980 and 2008.
Bleed is a platform video game developed by Canadian indie studio Bootdisk Revolution. [1] The game was originally released for Xbox Live Indie Games on December 12, 2012. [ 2 ] Bleed was later released for Windows and OS X on February 22, 2013 through Desura and the developer's website, and through Steam on July 3, 2013.
Namco Bandai Games: 2011 Dragon Ball: Raging Blast: PlayStation 3, Xbox 360: Spike: Namco Bandai Games: 2009 Dragon Ball: Raging Blast 2: PlayStation 3, Xbox 360: Spike: Namco Bandai Games: 2010 Dragon Ball: Revenge of King Piccolo: Wii: Media.Vision: Namco Bandai Games: 2009 Dragon Quest IX: Sentinels of the Starry Skies: Nintendo DS: Square ...
Illbleed [a] is a survival horror game developed by Crazy Games and released for the Dreamcast in 2001. It was published by Crazy Games in Japan and Amusement Interface Associate (AIA) in North America. The game follows Eriko Christy, a high school student who explores a horror-themed amusement park to find her missing friends.
The reception of their games, along with the creation of Steam, has prompted some publications to list Valve as one of the top game developers of all time and the most powerful company in PC gaming. [ 15 ] [ 16 ] [ 17 ] Newell received a BAFTA Fellowship award in 2013 for recognizing the impact Valve had left on the gaming industry in producing ...
Climax Graphics Inc., [a] renamed Crazy Games Inc. [b] in 2001, was a Japanese video game developer based in Tokyo. Established in December 1996 by Shinya Nishigaki as an independent "brother company" of Climax Entertainment .
The idea for a new TV show came to Craig Sweeny as he was driving. The producer and screenwriter, thinking about how to put his own stamp on a medical series, had to pull over when a familiar ...
John Romero started programming games on an Apple II he got in 1980. [9] The first game he wrote was an unpublished clone of the arcade game Crazy Climber. [5] His first published game, Scout Search, appeared as a type-in program in the June 1984 issue of Apple II magazine inCider. At least 12 of his games published for print and disk magazines ...