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  2. ShareX - Wikipedia

    en.wikipedia.org/wiki/ShareX

    The Guardian's 2018 article on the "best replacement for the Windows 10 Snipping Tool" lists ShareX first, [13] with the caveat that it's powerful and probably "overkill for most users". The Verge's article listed ShareX among the 2021 great apps to have for Windows 11.

  3. Vertex painting - Wikipedia

    en.wikipedia.org/wiki/Vertex_painting

    In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on a perspective view of a rotated model.

  4. 10 ways to take a screenshot on any Windows 10 device - AOL

    www.aol.com/news/screenshot-windows-10-computers...

    The easiest way to take a screenshot on Windows 10 is the Print Screen (PrtScn) key. To capture your entire screen, simply press PrtScn on the upper-right side of your keyboard. The screenshot ...

  5. Snipping Tool - Wikipedia

    en.wikipedia.org/wiki/Snipping_Tool

    In Windows 10 version 1809, a new Universal app version of Snipping Tool known as Snip & Sketch was introduced. It was first named Screen Sketch, and was initially a component of the Windows Ink Workspace. [3] [4] [5] Snipping Tool was modified to contain a notice warning of the application's deprecation, which encouraged users to move to Snip ...

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender 4.3 splash screen. Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.

  8. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    Consequently, the vertex ordering is usually chosen such that front-facing triangles have clockwise winding, N defined as above is the normal directed outward from the object. In this setup, back-face may be regarded as a test of whether the points in the polygon appear in clockwise or counter-clockwise order when projected onto the screen.

  9. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Face-vertex meshes represent an object as a set of faces and a set of vertices. This is the most widely used mesh representation, being the input typically accepted by modern graphics hardware. Face-vertex meshes improve on VV mesh for modeling in that they allow explicit lookup of the vertices of a face, and the faces surrounding a vertex.