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ShareX can be used to capture full screen or partial screenshots (which can be exported into various image formats), such as rectangle capture and window capture. It can also record animated GIF files and video using FFmpeg. An included image editor lets users annotate captured screenshots, or modify them with borders, image effects, watermarks ...
The easiest way to take a screenshot on Windows 10 is the Print Screen (PrtScn) key. To capture your entire screen, simply press PrtScn on the upper-right side of your keyboard. The screenshot ...
In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on a perspective view of a rotated model.
In Windows 10 version 1809, a new Universal app version of Snipping Tool known as Snip & Sketch was introduced. It was first named Screen Sketch, and was initially a component of the Windows Ink Workspace. [3] [4] [5] Snipping Tool was modified to contain a notice warning of the application's deprecation, which encouraged users to move to Snip ...
Consequently, the vertex ordering is usually chosen such that front-facing triangles have clockwise winding, N defined as above is the normal directed outward from the object. In this setup, back-face may be regarded as a test of whether the points in the polygon appear in clockwise or counter-clockwise order when projected onto the screen.
Alternatively, the software can record a video (from a specific region or fullscreen). Hotkeys (Windows) and shortcuts (Mac) are available to speed up the capture process. The Snagit Capture file (.snagx) [ 6 ] is a cross-platform compatible file format used to store image captures both on Windows and Mac.
UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.
Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.