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In bitwise tries, keys are treated as bit-sequence of some binary representation and each node with its child-branches represents the value of a sub-sequence of this bit-sequence to form a binary tree (the sub-sequence contains only one bit) or n-ary tree (the sub-sequence contains multiple bits).
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While basic trie implementations can be memory-intensive, various optimization techniques such as compression and bitwise representations have been developed to improve their efficiency. A notable optimization is the radix tree, which provides more efficient prefix-based storage.
In the C programming language, operations can be performed on a bit level using bitwise operators. Bitwise operations are contrasted by byte-level operations which characterize the bitwise operators' logical counterparts, the AND, OR, NOT operators. Instead of performing on individual bits, byte-level operators perform on strings of eight bits ...
An x-fast trie containing the integers 1 (001 2), 4 (100 2) and 5 (101 2). Blue edges indicate descendant pointers. An x-fast trie is a bitwise trie: a binary tree where each subtree stores values whose binary representations start with a common prefix. Each internal node is labeled with the common prefix of the values in its subtree and ...
In computer science, a hash tree (or hash trie) is a persistent data structure that can be used to implement sets and maps, intended to replace hash tables in purely functional programming. In its basic form, a hash tree stores the hashes of its keys, regarded as strings of bits, in a trie, with the actual keys and (optional) values stored at ...
In computer programming, a bitwise operation operates on a bit string, a bit array or a binary numeral (considered as a bit string) at the level of its individual bits. It is a fast and simple action, basic to the higher-level arithmetic operations and directly supported by the processor .
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.