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Extreme programming (XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]
You aren't gonna need it" [1] [2] (YAGNI) [3] is a principle which arose from extreme programming (XP) that states a programmer should not add functionality until deemed necessary. [4] Other forms of the phrase include "You aren't going to need it" (YAGTNI) [ 5 ] [ 6 ] and "You ain't gonna need it".
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.
Ron Jeffries (born December 26, 1939) is one of the three founders of the Extreme Programming (XP) software development methodology circa 1996, along with Kent Beck and Ward Cunningham. He was from 1996, an XP coach on the Chrysler Comprehensive Compensation System project, which was where XP was invented.
Cunningham has contributed to the practice of object-oriented programming, in particular the use of pattern languages and (with Kent Beck) the class-responsibility-collaboration cards. He also contributes to the extreme programming software development methodology. Much of this work was done collaboratively on the first wiki site.
Kent Beck speaking in 2001. Kent Beck (born 1961) is an American software engineer and the creator of extreme programming, [1] a software development methodology that eschews rigid formal specification for a collaborative and iterative design process.
Matt Stephens (born 1971) is an author and software process expert based in London, UK. In January 2010 he founded independent book publisher Fingerpress UK Ltd, [1] and in November 2014 he founded the Virtual Reality book discovery site Inkflash.
A spike is a product development method originating from extreme programming that uses the simplest possible program to explore potential solutions. [1] It is used to determine how much work will be required to solve or work around a software issue.