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RimWorld is a construction and management simulation video game developed by Canadian game designer Tynan Sylvester and published by Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project [3] in early access for Microsoft Windows, macOS, and Linux in November 2013, and was released on October 17, 2018.
The MODS/MADS Editorial Committee is an international group of volunteers responsible for maintaining editorial control over MODS and MADS and their accompanying documentation as well as for the MODS and MADS XML schemas. [5] The Library of Congress carries out the application of approved changes to the schema and maintains the official web ...
Factorio is designed to be customisable via mods to create additional content, such as modifications to gameplay or re-texturing of visual elements. The developers offer an online portal on the Factorio website for mod developers to host their content. To support the modding community, there is an in-game mod manager that allows players to ...
In library and information science, cataloging or cataloguing is the process of creating metadata representing information resources, such as books, sound recordings, moving images, etc. Cataloging provides information such as author's names, titles, and subject terms that describe resources, typically through the creation of bibliographic records. [1]
A U.S. appeals court on Wednesday let stand an order blocking President Donald Trump from curtailing automatic birthright citizenship nationwide as part of the Republican's hardline crackdown on ...
Third-party utilities and mods like "Dwarf Therapist" help players manage toggling labors and skills. [17] [21] The utility "Stonesense", based on the "DFHack" library, can render the game in a 3D isometric view. [1] The "DF to Minecraft" utility allows players to view their Dwarf Fortress maps by converting them into Minecraft structures. [70]
An indie video game or indie game, short for independent video game, is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games.
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