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Skin in the Game: Hidden Asymmetries in Daily Life (acronymed: SITG) is a 2018 nonfiction book by Nassim Nicholas Taleb, a former options trader with a background in the mathematics of probability and statistics.
The 2008 novel The Dark Forest by Liu Cixin explores the relationship between extraterrestrial life, humanity, and game theory. Joker, the prime antagonist in the 2008 film The Dark Knight presents game theory concepts—notably the prisoner's dilemma in a scene where he asks passengers in two different ferries to bomb the other one to save ...
How to Dunk a Doughnut: The Science of Everyday Life (2002) Weighing the Soul: The Evolution of Scientific Ideas (2004) Rock, Paper, Scissors: Game Theory in Everyday Life (2008) [14] The Perfect Swarm: The Science of Complexity in Everyday Life (2009) [15] Crashes, Crises and Calamities: How We Can Use Science to Read the Early-Warning Signs ...
The authors present the main concepts, such as backward induction, auction theory, Nash equilibrium, noncooperative bargaining, to a general audience. Each concept is illustrated by examples from common life, business, sports, politics, etc.—as applying game theory to real life may be the best way of crystallizing the best options available. [2]
Findings from behavioral game theory will tend to have higher external validity and can be better applied to real world decision-making behavior. [14] Behavioral game theory is a primarily positive theory rather than a normative theory. [14] A positive theory seeks to describe phenomena rather than prescribe a correct action.
His best-known contribution to social theory is his study of symbolic interaction. This took the form of dramaturgical analysis, beginning with his 1956 book The Presentation of Self in Everyday Life. Goffman's other major works include Asylums (1961), Stigma (1963), Interaction Ritual (1967), Frame Analysis (1974), and Forms of Talk (1981).
Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.
Several researchers consider gamification closely related to earlier work on adapting game-design elements and techniques to non-game contexts. Deterding et al. [ 2 ] survey research in human–computer interaction that uses game-derived elements for motivation and interface design, and Nelson [ 136 ] argues for a connection to both the Soviet ...