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Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
Lag is mostly meassured in milliseconds (ms) and may be displayed in-game (sometimes called a lagometer). [1] The most common causes of lag are expressed as ping time (or simply ping) and the frame rate (fps). Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability.
DPI stands for "Dots Per Inch," and it determines how quickly your mouse cursor moves across the screen when you move your mouse.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
This page was last edited on 13 November 2015, at 10:11 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.
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The Super NES Mouse was supported by many games during its lifetime, and even by the Super Game Boy accessory. [3] Certain games released after the Mouse—such as Super Mario All-Stars, Tetris & Dr. Mario, Yoshi's Island, and Kirby Super Star—display a warning message indicating that the mouse is incompatible with that game.