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SCP – Containment Breach is an indie horror game developed by Joonas "Regalis" Rikkonen. It is based on stories from the SCP Foundation collaborative writing project. In the game, the player controls a human test subject, D-9341, who is trapped in an underground facility designed to study and contain anomalous entities known as SCPs. [2]
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The SCP Foundation [note 3] is a fictional organization featured in stories created by contributors on the SCP Wiki, a wiki-based collaborative writing project. Within the project's shared fictional universe, the SCP Foundation is a secret organization that is responsible for capturing, containing, and studying various paranormal, supernatural, and other mysterious phenomena (known as ...
There is also a secret humorous ending if the player finished the game on the fourth ending at least once before and placed a mysterious package addressed to Simon in a mailbox: Simon arrives home to find the package delivered. Opening it to find pills, he takes them and ends up in a location from the team's previous game, Afraid of Monsters.
FS2 SCP was also ported to Linux and Mac OS X In 2002, Volition released the source code for the game engine which is under development as FreeSpace 2 Source Code Project; FS2 SCP is the base to many user created mods FreeSpace Port: 2003 GalacticEmperor Hard Light Productions Windows, Linux, Mac OS X
Secret Lab is an independent computer game developer based in Hobart, Australia. They are best known for their work on Night in the Woods , the Qantas Joey Playbox games, the Australian Broadcasting Corporation Play School Play Time and Art Maker games.
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