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Wizard101 is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment. Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is set, from various threats.
Articles related to magic rings, fictional pieces of jewelry, usually finger rings, that are purported to have supernatural properties or powers. They appear frequently in fantasy and fairy tales . Magic rings are found in the folklore of every country where rings are worn.
The game centers around the quest of Prince Cirion of Morenor attempting to save the kingdom from an evil spell of the demonworld queen Medusa who has split his country and forced him into exile. Cirion must find five magic rings, scattered around the country, to summon the witch for a final showdown.
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Freyr's sword – A magic sword which fought on its own. It might be Lævateinn. Gambanteinn – A sword which appears in two poems in the Poetic Edda; Gram – Sword of the hero Sigurd from Norse mythology, also known as Nothung in the Ring cycle; Gríðarvölr – A magical staff given to Thor by Gríðr so he could kill the giant Geirröd.
The Vampire Diaries feature magic rings that allow vampires to walk in the sunlight. In the same series, a non-vampire is given a magic ring to protect him from harm. In the TV show So Weird, a magical ring is worn by the main character and seems to be connected to the way she comes across strange and paranormal activity where ever she goes ...
Player's Option: Spells & Magic is a supplement which focuses in detail on magic. [1] Spells & Magic is 192 pages in length, which includes an introduction, followed by eight chapters and four appendices. The introduction gives advice on how to integrate the material from the book into an ongoing campaign, and addresses factors such as the ...
Mortal beings, but able to set spells on gold and forge magical things: Narvi made the spell-operated Doors of Durin. [T 4] [T 19] Men, Hobbits: Mortal beings who in the Third Age were without magical powers; able to use magical things made by the Elves or by the Númenóreans, Men of the Second Age, at least some of whom had some Elvish blood [3]