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Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements and objective are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization).
In linear programming, a discipline within applied mathematics, a basic solution is any solution of a linear programming problem satisfying certain specified technical conditions. For a polyhedron P {\displaystyle P} and a vector x ∗ ∈ R n {\displaystyle \mathbf {x} ^{*}\in \mathbb {R} ^{n}} , x ∗ {\displaystyle \mathbf {x} ^{*}} is a ...
In the theory of linear programming, a basic feasible solution (BFS) is a solution with a minimal set of non-zero variables. Geometrically, each BFS corresponds to a vertex of the polyhedron of feasible solutions. If there exists an optimal solution, then there exists an optimal BFS.
In linear programming problems with n variables, a necessary but insufficient condition for the feasible set to be bounded is that the number of constraints be at least n + 1 (as illustrated by the above example). If the feasible set is unbounded, there may or may not be an optimum, depending on the specifics of the objective function.
Other algorithms for solving linear-programming problems are described in the linear-programming article. Another basis-exchange pivoting algorithm is the criss-cross algorithm . [ 41 ] [ 42 ] There are polynomial-time algorithms for linear programming that use interior point methods: these include Khachiyan 's ellipsoidal algorithm , Karmarkar ...
Then row reductions are applied to gain a final solution. The value of M must be chosen sufficiently large so that the artificial variable would not be part of any feasible solution. For a sufficiently large M, the optimal solution contains any artificial variables in the basis (i.e. positive values) if and only if the problem is not feasible.
Because a solution to a linear system must satisfy all of the equations, the solution set is the intersection of these lines, and is hence either a line, a single point, or the empty set. For three variables, each linear equation determines a plane in three-dimensional space , and the solution set is the intersection of these planes.
There is a close connection between linear programming problems, eigenequations, and von Neumann's general equilibrium model. The solution to a linear programming problem can be regarded as a generalized eigenvector. The eigenequations of a square matrix are as follows: