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  2. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .

  3. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    It is backwards compatible with OpenGL ES 2.0, and partially compatible with WebGL 2.0, [15] as WebGL 2.0 was designed to have a high degree of interoperability with OpenGL ES 3.0. [16] The current version of the OpenGL ES 3.0 standard is 3.0.6, released in November 2019. [17] New functionality in the OpenGL ES 3.0 specification includes:

  4. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Specifications of Intel HD Graphics series [48] [49] Graphics Launch Market Processor Code name Device ID [3] Clock rate Core config 1 API support [13] [33] [50] [51] [52] eDRAM Memory bandwidth Direct3D OpenGL OpenCL Vulkan; HD Graphics 2015 Ultramobile Atom x5-Z8300 Cherryview Braswell (Gen8LP) 22B0 22B1 22B2 22B3 200-500 96:12:2 11.2 4.3 Windows

  5. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    OpenGL OpenCL 8 CUDA; GeForce 510 September 29, 2011 GF119 TSMC 40 nm: 292 79 PCIe 2.0 x16 523 1046 1800 1 48:8:4 1 2 14.4 DDR3 64 2.1 4.5 100.4 Un­known n/a [63] 12 FL 11_1 4.6 1.1 2.1 25 OEM GeForce GT 520 April 12, 2011 PCIe 2.0 x16 PCIe 2.0 x1 PCI 810 1620 14.4 3.25 6.5 155.5 Un­known 29 $59 GeForce GT 530 [67] May 14, 2011 GF108-220 585 ...

  6. Radeon 200 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_200_series

    Graphics Core Next 1 (Southern Islands) is found on R9 270, 270X, 280, 280X, R7 240, 250, 250X, 265, and R5 240 branded products. TeraScale 2 (VLIW5) (Northern Islands or Evergreen) is found on R5 235X and below branded products. OpenGL 4.x compliance requires supporting FP64 shaders.

  7. List of AMD graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_graphics...

    Launch – Date of release for the GPU. Architecture – The microarchitecture used by the GPU. Fab – Fabrication process. Average feature size of components of the GPU. Transistors – Number of transistors on the die. Die size – Physical surface area of the die. Core config – The layout of the graphics pipeline, in terms of functional ...

  8. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  9. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    Alea GPU, [20] created by QuantAlea, [21] introduces native GPU computing capabilities for the Microsoft .NET languages F# [22] and C#. Alea GPU also provides a simplified GPU programming model based on GPU parallel-for and parallel aggregate using delegates and automatic memory management. [23]