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  2. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.

  3. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    When seeking a solution, one or more variables are designated as unknowns. A solution is an assignment of values to the unknown variables that makes the equality in the equation true. In other words, a solution is a value or a collection of values (one for each unknown) such that, when substituted for the unknowns, the equation becomes an equality.

  4. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows.

  5. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    Therefore, in this article, the Unicode version of the symbols is used (when possible) for labelling their entry, and the LaTeX version is used in their description. So, for finding how to type a symbol in LaTeX, it suffices to look at the source of the article. For most symbols, the entry name is the corresponding Unicode symbol.

  6. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    This does not mean that there is no place for creativity in a mathematical work. On the contrary, many important mathematical results (theorems) are solutions of problems that other mathematicians failed to solve, and the invention of a way for solving them may be a fundamental way of the solving process.

  7. Immersion (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(mathematics)

    Hassler Whitney initiated the systematic study of immersions and regular homotopies in the 1940s, proving that for 2m < n + 1 every map f : M m → N n of an m-dimensional manifold to an n-dimensional manifold is homotopic to an immersion, and in fact to an embedding for 2m < n; these are the Whitney immersion theorem and Whitney embedding theorem.

  8. Ian Stewart (mathematician) - Wikipedia

    en.wikipedia.org/wiki/Ian_Stewart_(mathematician)

    Altogether, he wrote 96 columns for Scientific American, which were later reprinted in the books "Math Hysteria", "How to Cut a Cake: And Other Mathematical Conundrums" and "Cows in the Maze". Stewart has held visiting academic positions in Germany (1974), New Zealand (1976), and the US ( University of Connecticut 1977–78, University of ...

  9. Hilbert's problems - Wikipedia

    en.wikipedia.org/wiki/Hilbert's_problems

    On the other hand, the status of the first and second problems is even more complicated: there is no clear mathematical consensus as to whether the results of Gödel (in the case of the second problem), or Gödel and Cohen (in the case of the first problem) give definitive negative solutions or not, since these solutions apply to a certain ...