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Recursive drawing of a SierpiĆski Triangle through turtle graphics. In computer science, recursion is a method of solving a computational problem where the solution depends on solutions to smaller instances of the same problem. [1] [2] Recursion solves such recursive problems by using functions that call themselves from within their own code ...
A recursive step — a set of rules that reduces all successive cases toward the base case. For example, the following is a recursive definition of a person's ancestor. One's ancestor is either: One's parent (base case), or; One's parent's ancestor (recursive step). The Fibonacci sequence is another classic example of recursion: Fib(0) = 0 as ...
As with direct recursion, tail call optimization is necessary if the recursion depth is large or unbounded, such as using mutual recursion for multitasking. Note that tail call optimization in general (when the function called is not the same as the original function, as in tail-recursive calls) may be more difficult to implement than the ...
Questions of a broader nature—or those inviting answers that are inherently a matter of opinion—are usually rejected by the site's users, and marked as closed. The sister site softwareengineering.stackexchange.com is intended to be a venue for broader queries, e.g. general questions about software development .
A total recursive function is a partial recursive function that is defined for every input. Every primitive recursive function is total recursive, but not all total recursive functions are primitive recursive. The Ackermann function A(m,n) is a well-known example of a total recursive function (in fact, provable total), that is not primitive ...
Levinson recursion or Levinson–Durbin recursion is a procedure in linear algebra to recursively calculate the solution to an equation involving a Toeplitz matrix. The algorithm runs in Θ ( n 2 ) time, which is a strong improvement over Gauss–Jordan elimination , which runs in Θ( n 3 ).
Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.
In the mathematical field of numerical analysis, De Casteljau's algorithm is a recursive method to evaluate polynomials in Bernstein form or Bézier curves, named after its inventor Paul de Casteljau. De Casteljau's algorithm can also be used to split a single Bézier curve into two Bézier curves at an arbitrary parameter value.