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  2. 15 puzzle - Wikipedia

    en.wikipedia.org/wiki/15_puzzle

    Named after the number of tiles in the frame, the 15 puzzle may also be called a "16 puzzle", alluding to its total tile capacity. Similar names are used for different sized variants of the 15 puzzle, such as the 8 puzzle, which has 8 tiles in a 3×3 frame. The n puzzle is a classical problem for modeling algorithms involving heuristics.

  3. Eight queens puzzle - Wikipedia

    en.wikipedia.org/wiki/Eight_queens_puzzle

    The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so that no two queens threaten each other; thus, a solution requires that no two queens share the same row, column, or diagonal. There are 92 solutions. The problem was first posed in the mid-19th century.

  4. Matheuristics - Wikipedia

    en.wikipedia.org/wiki/Matheuristics

    Matheuristics [1] [2] are problem agnostic optimization algorithms that make use of mathematical programming (MP) techniques in order to obtain heuristic solutions. Problem-dependent elements are included only within the lower-level mathematic programming, local search or constructive components.

  5. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    A model set of the Towers of Hanoi (with 8 disks) An animated solution of the Tower of Hanoi puzzle for T(4,3). The Tower of Hanoi or Towers of Hanoi is a mathematical game or puzzle. It consists of three rods, and a number of disks of different sizes which can slide onto any rod.

  6. Constraint satisfaction problem - Wikipedia

    en.wikipedia.org/.../Constraint_satisfaction_problem

    The classic model of Constraint Satisfaction Problem defines a model of static, inflexible constraints. This rigid model is a shortcoming that makes it difficult to represent problems easily. [33] Several modifications of the basic CSP definition have been proposed to adapt the model to a wide variety of problems.

  7. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Unlike the latter however, optimisation algorithms do not necessarily require problems to be logic-solvable, giving them the potential to solve a wider range of problems. Algorithms designed for graph colouring are also known to perform well with Sudokus. [13] It is also possible to express a Sudoku as an integer linear programming problem ...

  8. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  9. Fast-and-frugal trees - Wikipedia

    en.wikipedia.org/wiki/Fast-and-frugal_trees

    Fast-and-frugal tree or matching heuristic [1] (in the study of decision-making) is a simple graphical structure that categorizes objects by asking one question at a time. These decision trees are used in a range of fields: psychology , artificial intelligence , and management science .