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Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...
1 byte 8 bits Byte, octet, minimum size of char in C99( see limits.h CHAR_BIT) −128 to +127 0 to 255 2 bytes 16 bits x86 word, minimum size of short and int in C −32,768 to +32,767 0 to 65,535 4 bytes 32 bits x86 double word, minimum size of long in C, actual size of int for most modern C compilers, [8] pointer for IA-32-compatible processors
The most common method of assigning numbers to lines is to assign every line a unique number, starting at 1 for the first line, and incrementing by 1 for each successive line. In the C programming language the line number of a source code line is one greater than the number of new-line characters read or introduced up to that point. [1]
In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple threads and avoid critical section problems in a concurrent system such as a multitasking operating system.
In the delegate pattern, this is instead accomplished by explicitly passing the original object to the delegate, as an argument to a method. [1] " Delegation" is often used loosely to refer to the distinct concept of forwarding , where the sending object simply uses the corresponding member on the receiving object, evaluated in the context of ...
A simple and inefficient way to see where one string occurs inside another is to check at each index, one by one. First, we see if there is a copy of the needle starting at the first character of the haystack; if not, we look to see if there's a copy of the needle starting at the second character of the haystack, and so forth.
Figure 1. Finding the shortest path in a graph using optimal substructure; a straight line indicates a single edge; a wavy line indicates a shortest path between the two vertices it connects (among other paths, not shown, sharing the same two vertices); the bold line is the overall shortest path from start to goal.
The Bentley–Ottmann algorithm processes a sequence of + events, where denotes the number of input line segments and denotes the number of crossings. Each event is processed by a constant number of operations in the binary search tree and the event queue, and (because it contains only segment endpoints and crossings between adjacent segments ...