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This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Note that this article includes the modules for most of those campaign settings; it excludes most modules for Forgotten Realms, Al-Qadim, and Planescape. The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1978–1994) are listed by module code. Modules made after the code ...
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
FRQ—Forgotten Realms Quest are stand-alone modules for 2nd Ed. AD&D set in Forgotten Realms. Haunted Halls of Eveningstar: Ed Greenwood: 1992 ― 32: FRQ1: 1–5: 1-5607-6325-6: Hordes of Dragonspear: William W. Connors: 1992: Battlesystem options. 32: FRQ2: 10–12: 1-56076-333-7: Doom of Daggerdale: Wolfgang Baur: 1993: First module for use ...
Tales from the Yawning Portal is an anthology of updated modules and adventures from previous editions. [1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, [2] so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
Baldur's Gate: Descent into Avernus is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. It serves as a prologue to the video game Baldur's Gate III. [1] [2] Christopher Perkins, Dungeons & Dragons Principal Narrative Designer, described the module as "Dungeons & Dragons meets Mad Max: Fury Road". [3]
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.