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  2. Impulse (physics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(physics)

    This type of impulse is often idealized so that the change in momentum produced by the force happens with no change in time. This sort of change is a step change , and is not physically possible. However, this is a useful model for computing the effects of ideal collisions (such as in videogame physics engines ).

  3. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    [12] [13]: 150 The physics concept of force makes quantitative the everyday idea of a push or a pull. Forces in Newtonian mechanics are often due to strings and ropes, friction, muscle effort, gravity, and so forth. Like displacement, velocity, and acceleration, force is a vector quantity.

  4. Torque - Wikipedia

    en.wikipedia.org/wiki/Torque

    For example, if a person places a force of 10 N at the terminal end of a wrench that is 0.5 m long (or a force of 10 N acting 0.5 m from the twist point of a wrench of any length), the torque will be 5 N⋅m – assuming that the person moves the wrench by applying force in the plane of movement and perpendicular to the wrench.

  5. Moment (physics) - Wikipedia

    en.wikipedia.org/wiki/Moment_(physics)

    Moments are usually defined with respect to a fixed reference point and refer to physical quantities located some distance from the reference point. For example, the moment of force, often called torque, is the product of a force on an object and the distance from the reference point to the object. In principle, any physical quantity can be ...

  6. Newton's law of universal gravitation - Wikipedia

    en.wikipedia.org/wiki/Newton's_law_of_universal...

    The force is proportional to the product of the two masses and inversely proportional to the square of the distance between them: [11] Diagram of two masses attracting one another = where F is the force between the masses; G is the Newtonian constant of gravitation (6.674 × 10 −11 m 3 ⋅kg −1 ⋅s −2);

  7. Power (physics) - Wikipedia

    en.wikipedia.org/wiki/Power_(physics)

    If a mechanical system has no losses, then the input power must equal the output power. This provides a simple formula for the mechanical advantage of the system. Let the input power to a device be a force F A acting on a point that moves with velocity v A and the output power be a force F B acts on a point that moves with velocity v B.

  8. List of equations in classical mechanics - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in...

    Classical mechanics is the branch of physics used to describe the motion of macroscopic objects. [1] It is the most familiar of the theories of physics. The concepts it covers, such as mass, acceleration, and force, are commonly used and known. [2] The subject is based upon a three-dimensional Euclidean space with fixed axes, called a frame of ...

  9. Collision response - Wikipedia

    en.wikipedia.org/wiki/Collision_response

    For fixed impulse , the equation suggests that | |, that is, a smaller time interval must be compensated by a stronger reaction force to achieve the same impulse. When modelling a collision between idealized rigid bodies, it is impractical to simulate the compression and expansion phases of the body geometry over the collision time interval.