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  2. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.

  3. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It suggests the following steps when solving a mathematical problem: . First, you have to understand the problem. [2]After understanding, make a plan. [3]Carry out the plan.

  4. Sum and Product Puzzle - Wikipedia

    en.wikipedia.org/wiki/Sum_and_Product_Puzzle

    The problem is rather easily solved once the concepts and perspectives are made clear. There are three parties involved, S, P, and O. S knows the sum X+Y, P knows the product X·Y, and the observer O knows nothing more than the original problem statement. All three parties keep the same information but interpret it differently.

  5. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    Some students studying math may develop an apprehension or fear about their performance in the subject. This is known as math anxiety or math phobia, and is considered the most prominent of the disorders impacting academic performance. Math anxiety can develop due to various factors such as parental and teacher attitudes, social stereotypes ...

  6. Mathematical puzzle - Wikipedia

    en.wikipedia.org/wiki/Mathematical_puzzle

    Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle. Conway's Game of Life and fractals , as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions.

  7. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    After applying an arithmetic operation to two operands and getting a result, the following procedure can be used to improve confidence in the correctness of the result: Sum the digits of the first operand; any 9s (or sets of digits that add to 9) can be counted as 0.