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Automatic item generation (AIG), or automated item generation, is a process linking psychometrics with computer programming. It uses a computer algorithm to automatically create test items that are the basic building blocks of a psychological test .
Minecraft modifications like ComputerCraft or OpenComputers allow players to execute Lua on in-game computers. Minetest uses Lua for in-game programming of robots, microcontrollers and sorting tubes, using popular addons.
TCG Machines designs and manufactures automated sorting machines for the trading card and trading card game (TCG) market. Their core product is the PhyzBatch-9000 (pronounced "fizz-batch", a portmanteau of "physical batch"), a machine capable of scanning, identifying, digitally cataloging, and physically separating Magic: The Gathering and ...
The Sort Merge Generator was an application developed by Betty Holberton in 1951 for the Univac I and is one of the first examples of using a computer to create a computer program. The input to the application was a specification of files and the kind of sort and merge operations to use, and the output would be machine code for performing the ...
Bitonic mergesort is a parallel algorithm for sorting. It is also used as a construction method for building a sorting network.The algorithm was devised by Ken Batcher.The resulting sorting networks consist of ( ()) comparators and have a delay of ( ()), where is the number of items to be sorted. [1]
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Cheat Engine (CE) is a proprietary, closed source [5] [6] memory scanner/debugger created by Eric Heijnen ("Byte, Darke") for the Windows operating system in 2000. [7] [8] Cheat Engine is mostly used for cheating in computer games and is sometimes modified and recompiled to support new games.
Another sorting algorithm based on random numbers. If the list is not in order, it picks two items at random and swaps them, then checks to see if the list is sorted. The running time analysis of a bozosort is more difficult, but some estimates are found in H. Gruber's analysis of "perversely awful" randomized sorting algorithms. [1]