Search results
Results From The WOW.Com Content Network
Tux Typing is a free and open source typing tutor created especially for children. [1] It features several different types of game play, with a variety of difficulty levels. [ 2 ] It is designed to be fun and to improve words per minute speed of typists.
Children's book about a housepainter who ends up with a flock of penguins. Evil emperor penguin Evil emperor penguin: Laura Ellen Anderson: Children's book series about an evil emperor penguin and his sidekicks. Whiteblack Whiteblack the Penguin Sees the World: H. A. Rey and Margret Rey: Children's book about a travelling penguin Roy and Silo
YouTube has also presented advocacy campaigns through special playlists featured on YouTube Kids, including "#ReadAlong" (a series of videos, primarily featuring kinetic typography) to promote literacy, [12] "#TodayILearned" (which featured a playlist of STEM-oriented programs and videos), [13] and "Make it Healthy, Make it Fun" (a ...
Tux and Fanny is a point-and-click adventure game in which players explore the house of the titular characters and surrounding environment and discover and interact with items. Players alternate between control of Tux, Fanny, a cat, and a flea, with interaction between the characters necessary to solve various puzzles in the game.
Tux Racer is a racing game in which the player must control Tux across a mountainside. Tux can turn left, right, brake, jump, and paddle, and flap his wings. If the player presses the brakes and turn buttons, Tux will perform a tight turn. Pressing the paddling buttons on the ground gives Tux some additional speed.
Horace himself continuing to play for 8 days, becoming hypnotized in the process until after the universe is threatened by the same video game enemies. To stop the invasion Alfe and Roba, with the help of a special cable given to them by Tux Dog, enter the game but must return before Horace completely turns into a virtual human block.
Kid Pix is a bitmap drawing program designed for children.Originally created by Craig Hickman, it was first released for the Macintosh in 1989 and subsequently published in 1991 by Broderbund.
The game-play mechanic is based loosely on that of the arcade game Missile Command, but with comets falling on cities, rather than missiles.Like Missile Command, players attempt to protect their cities, but rather than using a trackball-controlled targeting cross-hair, players solve math problems that label each comet, which causes a laser to destroy it.