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  2. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    The archaeology community is now creating 3D models of cultural heritage for research and visualization. [27] [28] The engineering community utilizes them as designs of new devices, vehicles and structures as well as a host of other uses. In recent decades the earth science community has started to construct 3D geological models as a standard ...

  3. SketchUp - Wikipedia

    en.wikipedia.org/wiki/SketchUp

    SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS. [4]

  4. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  5. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Artists may choose to "correct" perspective distortions, for example by drawing all spheres as perfect circles, or by drawing figures as if centered on the direction of view. In practice, unless the viewer observes the image from an extreme angle, like standing far to the side of a painting, the perspective normally looks more or less correct.

  6. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    In linear algebra, linear transformations can be represented by matrices.If is a linear transformation mapping to and is a column vector with entries, then there exists an matrix , called the transformation matrix of , [1] such that: = Note that has rows and columns, whereas the transformation is from to .

  7. Centripetal Catmull–Rom spline - Wikipedia

    en.wikipedia.org/wiki/Centripetal_Catmull–Rom...

    In computer graphics, the centripetal Catmull–Rom spline is a variant form of the Catmull–Rom spline, originally formulated by Edwin Catmull and Raphael Rom, [1] which can be evaluated using a recursive algorithm proposed by Barry and Goldman. [2]

  8. Cayley transform - Wikipedia

    en.wikipedia.org/wiki/Cayley_transform

    In mathematics, the Cayley transform, named after Arthur Cayley, is any of a cluster of related things. As originally described by Cayley (1846), the Cayley transform is a mapping between skew-symmetric matrices and special orthogonal matrices. The transform is a homography used in real analysis, complex analysis, and quaternionic analysis.

  9. Fourier transform - Wikipedia

    en.wikipedia.org/wiki/Fourier_transform

    In mathematics, the Fourier transform (FT) is an integral transform that takes a function as input and outputs another function that describes the extent to which various frequencies are present in the original function. The output of the transform is a complex-valued function of frequency.

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