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  2. TeamTNT - Wikipedia

    en.wikipedia.org/wiki/TeamTNT

    TeamTNT was a distributed group of Doom mappers, originally formed as a Doom mailing list in 1994. The team are known for creating the TNT: Evilution episode of Final Doom, as well as several free level packs and developer resources for Doom II.

  3. Final Doom - Wikipedia

    en.wikipedia.org/wiki/Final_Doom

    Final Doom is a first-person shooter video game developed by TeamTNT, and Dario and Milo Casali, and was released by id Software and distributed by GT Interactive in 1996. It was released for MS-DOS and Macintosh computers, as well as for the PlayStation, although the latter featured a selection of levels from the game and from Master Levels for Doom II.

  4. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    On October 1, 1996, a port containing levels from Master Levels for Doom II and Final Doom was released for the PlayStation under the name Final Doom. The PlayStation version of Final Doom has thirteen levels from Master Levels for Doom II, eleven levels from TNT: Evilution, and six levels from The Plutonia Experiment. Like the PlayStation ...

  5. Doom (franchise) - Wikipedia

    en.wikipedia.org/wiki/Doom_(franchise)

    Doom (stylized as DOOM) is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. [1] The series usually focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead to save Earth from an ...

  6. Evilution - Wikipedia

    en.wikipedia.org/wiki/Evilution

    Evilution, a portmanteau of ... TNT: Evilution, one of the episodes of the video game Final Doom; See also. Evolution; Evolution (disambiguation)

  7. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    It was developed as a freeware release after TNT: Evilution was picked up by id Software to be released as part of Final Doom. [14] Memento Mori is a 32-level megawad for Doom II created by two members of The Innocent Crew, Denis and Thomas Möller, along with other authors, including Tom Mustaine and both Dario and Milo Casali. It was ...

  8. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.

  9. Doom II - Wikipedia

    en.wikipedia.org/wiki/Doom_II

    Doom II, also known as Doom II: Hell on Earth, is a first-person shooter game in the Doom franchise developed by id Software. It was released for MS-DOS in 1994 and Mac OS in 1995. Unlike the original Doom , which was initially only available through shareware and mail order, Doom II was sold in stores.