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NovelAI is an online cloud-based, SaaS model, and a paid subscription service for AI-assisted storywriting [2] [3] [4] and text-to-image synthesis, [5] originally launched in beta on June 15, 2021, [6] with the image generation feature being implemented later on October 3, 2022.
Dr. Sbaitso was distributed with various sound cards manufactured by Creative Technology in the early 1990s. The text-to-speech engine used is a version of Monologue, which was developed by First Byte Software. [2] Monologue is a later release of First Byte's "SmoothTalker" software from 1984. [3]
A story generator or plot generator is a tool that generates basic narratives or plot ideas. The generator could be in the form of a computer program, a chart with multiple columns, a book composed of panels that flip independently of one another, or a set of several adjacent reels that spin independently of one another, allowing a user to select elements of a narrative plot.
Suno AI, or simply Suno, is a generative artificial intelligence music creation program designed to generate realistic songs that combine vocals and instrumentation, [1] or are purely instrumental. Suno has been widely available since December 20, 2023, after the launch of a web application and a partnership with Microsoft , which included Suno ...
Brent Spiner portrayed the benevolent AI Data in Star Trek: The Next Generation. Optimistic visions of the future of artificial intelligence are possible in science fiction. [12] Benign AI characters include Robbie the Robot, first seen in Forbidden Planet on 1956; Data in Star Trek: The Next Generation from 1987 to 1994; and Pixar's WALL-E in ...
The Engine, a kind of mechanical information generator featured in Jonathan Swift's Gulliver's Travels. This is considered to be the first description of a fictional device that in any way resembles a computer. [1] (1726) The Machine from E. M. Forster's short story "The Machine Stops" (1909)
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Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.