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  2. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    To facilitate the sale of games, various video game publishers and console manufacturers have created their own platforms for digital distribution. These platforms provide centralized services to purchase and download digital content for either specific video game consoles or personal computers.

  3. EA (service) - Wikipedia

    en.wikipedia.org/wiki/EA_(service)

    EA (service) EA, also known as EA Desktop and formerly known as Origin, is a digital distribution platform for Microsoft Windows and macOS, developed by Electronic Arts for purchasing and playing video games. In October 2022, Origin for Windows was discontinued, directing players to the EA App, with the macOS version remaining as the primary ...

  4. FuncoLand - Wikipedia

    en.wikipedia.org/wiki/Funcoland

    FuncoLand was an American video game retailer based in Eden Prairie, Minnesota, that specialized in selling new and used video game software. It is considered the first major video game retailer to allow consumers to sell and trade used video games.

  5. GameCrazy - Wikipedia

    en.wikipedia.org/wiki/GameCrazy

    In 1999, [2] to compete in a growing video game market, Hollywood Entertainment launched a store-within-a-store [3] concept called GameCrazy. It featured the ability to buy, sell, and trade video games, systems, and accessories inside of Hollywood Video stores. [4] Each respective location offered video games for all "next generation" platforms in both new and used conditions. Select locations ...

  6. Digital distribution - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution

    Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and other software.

  7. Online pass - Wikipedia

    en.wikipedia.org/wiki/Online_pass

    The use of online passes in video games are intended to counter the popularity of stores such as GameStop, which buy and sell second-hand copies of video games. Online passes are traditionally used to restrict access to a game's multiplayer modes and other online content; they ship as single-use codes printed on inserts packaged with retail copies of video games, and must be redeemed by the ...