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Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output.
Sound chips come in different forms and use a variety of techniques to generate audio signals. This is a list of sound chips that were produced by a certain company or manufacturer, categorized by the sound generation of the chips.
Sensaura's 3D positional audio technology was designed to build upon the industry standard Microsoft DirectSound3D API, which allowed games to have high quality audio in three dimensions. HRTF 3D audio positioning with low CPU usage. Virtual Ear features common HRTF profiles (libraries) that can be selected by the end-user.
Intel High Definition Audio (IHDA) (also called HD Audio or development codename Azalia) is a specification for the audio sub-system of personal computers. It was released by Intel in 2004 as the successor to their AC'97 PC audio standard.
Audio: SoundMAX Cadenza audio without speakers [2] Operating system: Microsoft Windows XP Professional [2] USB ports: eight USB 2.0 Ports [2] While the desktop was made available as a consumer PC, it was more suited to a corporate environment, with the limited storage and graphics capabilities. [2]
In 2004, Intel released Intel High Definition Audio (HD Audio) which is a successor that is not backward compatible with AC'97. [2] HD Audio has the capability to define up to 15 output channels, but in practice most motherboards provide no more than 8 channels ( 7.1 surround sound ).
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