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  2. Atari, Inc. v. North American Philips Consumer Electronics ...

    en.wikipedia.org/wiki/Atari,_Inc._v._North...

    Pac-Man can eat hundreds of "dots" that line the pathways of a maze, as well as four larger dots called power capsules. Each round of play ends if one of the ghosts catches Pac-Man, but Pac-Man has a brief chance to eat a ghost if he consumes a power capsule. [1] The player's goal is to reach a high score by consuming dots, fruit, and power ...

  3. Pac-Man Vs. - Wikipedia

    en.wikipedia.org/wiki/Pac-Man_Vs.

    Pac-Man Vs. was designed by Shigeru Miyamoto and Nintendo Entertainment Analysis & Development (EAD) for the GameCube. [1] A fan of the original Pac-Man arcade game, Miyamoto designed a tech demo to show off the capabilities of the GameCube - Game Boy Advance link cable peripheral, where one player controlled Pac-Man and three others controlled the ghosts. [1]

  4. Pac-Man (franchise) - Wikipedia

    en.wikipedia.org/wiki/Pac-Man_(franchise)

    Christmas Comes to Pac-Land In this Christmas special, Pac-Man and his family help Santa Claus (voiced by Peter Cullen) after he crash lands in Pac-Land (after the reindeer were startled by the floating eyes of the Ghost Monsters after Pac-Man, Ms. Pac-Man and Pac-Baby chomped them). Mezmeron was the only character from the cartoon that is not ...

  5. 'Secret Level' creators talk new video game Amazon series ...

    www.aol.com/secret-level-creators-talk-video...

    The visual style, tone and themes for "Secret Level" episodes are varied like the games they're based on, but most hit familiar beats. Then there's episode 6, "Pac-Man: Circle," a horror-tinged ...

  6. “Pac-Man” like you've never seen: Inside “Secret Level”'s ...

    www.aol.com/pac-man-youve-never-seen-150000184.html

    Traces of classic G-rated Pac-Man linger in the DNA of this dystopian tale. Cherries play a small part — one, Wilson notes, that received “a huge roar” when they screened footage at New York ...

  7. Tod Frye - Wikipedia

    en.wikipedia.org/wiki/Tod_Frye

    Frye's Pac-Man port was started in May 1981, [citation needed] and was the most anticipated release for 1982, so marketing pressed Frye to produce the game on a very strict timetable (lead times on the cartridge ROMs was several months, so the code needed to be completed in September 1981 to get the product into stores during the first quarter ...

  8. Secret, dark “Pac-Man” reimagining revealed as next game: 'It ...

    www.aol.com/secret-dark-pac-man-reimagining...

    Related: Pac-Man like you've never seen: Inside Secret Level's bloody, Black Mirror-esque reimagining (exclusive) In the animated short — spearheaded by Miller, executive producer and ...

  9. List of crossovers in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_crossovers_in...

    Pac-Man, Ms. Pac-Man, and Blinky; Mametchi from Tamagotchi; Don-Chan from Taiko no Tatsujin; Mario Kart Arcade GP 2: Mario Kart Arcade GP DX: Marvel vs. Capcom: Crossover series with Marvel Comics and characters from multiple Capcom series Metal Gear Solid 3: Snake Eater: Features a minigame where the player has to catch the apes from Ape Escape