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  2. Visible learning - Wikipedia

    en.wikipedia.org/wiki/Visible_Learning

    Visible learning is a meta-study that analyzes effect sizes of measurable influences on learning outcomes in educational settings. [1] It was published by John Hattie in 2008 and draws upon results from 815 other Meta-analyses. The Times Educational Supplement described Hattie's meta-study as "teaching's holy grail". [2]

  3. Concept-Oriented Reading Instruction - Wikipedia

    en.wikipedia.org/wiki/Concept-Oriented_Reading...

    Concept-Oriented Reading Instruction (CORI) was developed in 1993 by Dr. John T. Guthrie with a team of elementary teachers and graduate students. The project designed and implemented a framework of conceptually oriented reading instruction to improve students' amount and breadth of reading, intrinsic motivations for reading, and strategies of search and comprehension.

  4. Dual-route hypothesis to reading aloud - Wikipedia

    en.wikipedia.org/wiki/Dual-route_hypothesis_to...

    Reading is an area that has been extensively studied via the computational model system. The dual-route cascaded model (DRC) was developed to understand the dual-route to reading in humans. [14] Some commonalities between human reading and the DRC model are: [5] Frequently occurring words are read aloud faster than non-frequently occurring words.

  5. KWL table - Wikipedia

    en.wikipedia.org/wiki/KWL_table

    The KWL chart was created by Donna Ogle in 1986. [2] A KWL chart can be used for all subjects in a whole group or small group atmosphere. The chart is a comprehension strategy used to activate background knowledge prior to reading and is completely student centered. The teacher divides a piece of chart paper into three columns.

  6. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information.

  7. Reading - Wikipedia

    en.wikipedia.org/wiki/Reading

    Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.

  8. Principles of learning - Wikipedia

    en.wikipedia.org/wiki/Principles_of_learning

    All of these serve to create learning habits. The instructor must repeat important items of subject matter at reasonable intervals, and provide opportunities for students to practice while making sure that this process is directed toward a goal. But in some or many cases, there is no need for regular practice if the skill is acquired once.

  9. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Learner characteristics and cognitive learning outcomes have been identified as the key factors in research on the implementation of games in educational settings. In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes.