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Classical mechanics is the branch of physics used to describe the motion of macroscopic objects. [1] It is the most familiar of the theories of physics. The concepts it covers, such as mass, acceleration, and force, are commonly used and known. [2] The subject is based upon a three-dimensional Euclidean space with fixed axes, called a frame of ...
A set of equations describing the trajectories of objects subject to a constant gravitational force under normal Earth-bound conditions.Assuming constant acceleration g due to Earth's gravity, Newton's law of universal gravitation simplifies to F = mg, where F is the force exerted on a mass m by the Earth's gravitational field of strength g.
There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.
Geometric accelerations (due to the connection term in the coordinate system's covariant derivative below) act on every gram of our being, while proper-accelerations are usually caused by an external force. Introductory physics courses often treat gravity's downward (geometric) acceleration as due to a mass-proportional force. This, along with ...
where is the instantaneous speed of the particle, the Lorentz factor, is the speed of light, and is the coordinate time. Solving for the equation of motion gives the desired formulas, which can be expressed in terms of coordinate time T {\displaystyle T} as well as proper time τ {\displaystyle \tau } .
Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
Jerk (also known as Jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 ( SI units ) or standard gravities per second ( g 0 /s).
In physics and engineering, kinetics is the branch of classical mechanics that is concerned with the relationship between the motion and its causes, specifically, forces and torques. [ 1 ] [ 2 ] [ 3 ] Since the mid-20th century, the term " dynamics " (or " analytical dynamics ") has largely superseded "kinetics" in physics textbooks, [ 4 ...