Search results
Results From The WOW.Com Content Network
The Forgotten Temple of Tharizdun is an adventure module for the Dungeons & Dragons (D&D) role-playing game, for use in the World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1982 for the first edition Advanced Dungeons & Dragons rules.
Return to the Temple of Elemental Evil was ranked the 8th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. [ 8 ] Dungeon Master for Dummies lists Return to the Temple of Elemental Evil as one of the ten best 3rd edition adventures.
Blackmoor, the second supplement to the original Dungeons & Dragons rules, is known for its introduction of rules for underwater adventures and hit location, and the addition of the monk and assassin character classes. [1] [2] Dave Arneson named the booklet after his original role-playing campaign world, Blackmoor. [3]
The Temple of Elemental Evil is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting.The module was published by TSR, Inc. in 1985 for the first edition Advanced Dungeons & Dragons rules.
The Hidden Shrine of Tamoachan was ranked the 18th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. [4] Dungeon Master for Dummies includes The Hidden Shrine of Tamoachan in its list of the ten best classic adventures, noting the players' destination as a "Mayan-style temple full of surprising traps and devious ...
Temple of the Dragon Cult: 8–10: John Seavey: 2004 7: The Secret of Smuggler's Cove: 5–7: Chris Doyle: 2004: related to DCC #40 8: Mysteries of the Drow: 7–9: Jeff Quinn: 2004 9: Dungeon Geomorphs: N/A: Clayton Bunce: 2004: Not an adventure. Map fragments to help GMs create adventures. 10: The Sunless Garden: 6–8: Brendan J. LaSalle ...
The Mines of Bloodstone is an adventure in which the player characters travel through a blizzard to reach the Bloodstone Mines, through which they can get to the duergar kingdom of Deepearth, and the Temple of Orcus. [1] The adventure begins with a series of village encounters, before some further encounters and difficult weather in a big valley.
Wrath of Ashardalon includes 42 plastic heroes and monsters, 13 sheets of interlocking cardstock dungeon tiles, 200 encounter and treasure cards, a rulebook, a scenario book, and a 20-sided die. Reception