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SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis.It is the successor to SimCity Classic and was released for Apple Macintosh and MS-DOS personal computers in 1993, [6] after which it was released on many other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.
Sim 3-Pack: Life, Town, Ant (Released in 1998 for Windows, it includes SimAnt, SimTown and SimLife.) Sim 3-Pack: Farm, Safari, Earth (Released in 1999 for Windows, it includes SimSafari, SimFarm and SimEarth.) Sim Mania (Released in 2000 for Windows, it includes SimCity, SimTower, SimIsle, SimCopter, Streets of SimCity and SimSafari.)
SimCopter puts the player in the role of a helicopter pilot.There are two modes of play: user mode and career mode. The user mode (free mode) lets the player fly around cities that they have created (which can be imported from SimCity 2000) or any of the 30 cities supplied with the game.
SimCity is an open-ended city-building video game franchise originally designed by Will Wright.The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. [1]
Articles and topics related to the SimCity series of city building and management simulation computer games, produced by Maxis Wikimedia Commons has media related to SimCity . Pages in category "SimCity"
In SimCity (the 2013 version of SimCity, aka SimCity 5) there are six disasters that you can unlock to unleash on your cities. Be careful though, because there isn't a "save and reload" on your ...
The former logo of Maxis, used until 2012 Will Wright, Maxis co-founder. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. . Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" condi
SimFarm: SimCity's Country Cousin is a video game in which players build and manage a virtual farm. It was developed by Maxis and released in 1993 as a spin-off of SimCity . The game included a teacher's guide to teaching with SimFarm with blackline masters to be photocopied for the class and a user manual.