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  2. No-code development platform - Wikipedia

    en.wikipedia.org/wiki/No-code_development_platform

    No-code tools are often designed with line of business users in mind as opposed to traditional IT.. The potential benefits of using a NCDP include: Agility - NCDPs typically provide some degree of templated user-interface and user experience functionality for common needs such as forms, workflows, and data display allowing creators to expedite parts of the app creation process.

  3. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop's primary focus is to allow all users to create games without code or a programming language. This is accomplished via an Event system, [14] which creates logic by monitoring for Conditions on when to trigger, and actions to take once the event conditions are met. The majority of events are presented in normalized language, so creators ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...

  5. Low-code development platform - Wikipedia

    en.wikipedia.org/wiki/Low-code_development_platform

    A low-code development platform (LCDP) provides a development environment used to create application software, generally through a graphical user interface (as opposed to only writing code, though some coding is possible and may be required). A low-coded platform may produce entirely operational applications, or require additional coding for ...

  6. List of acquisitions by Electronic Arts - Wikipedia

    en.wikipedia.org/wiki/List_of_acquisitions_by...

    EA Tiburon [42] 22 December 8, 2005: JAMDAT Mobile‡ Mobile entertainment developer USA $ 680,000,000: EA Mobile [2] 23 July 20, 2006: Mythic Entertainment† Computer game developer USA — EA Mythic† [43] [44] 24 August 23, 2006: Phenomic Game Development† Real-time strategy game developer GER — EA Phenomic† [45] [46] 25 October 2, 2006

  7. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    This included new tools such as Timeline, which allowed developers to drag-and-drop animations into games, and Cinemachine, a smart camera system within games. [30] Unity 2017.2 also integrated Autodesk 's 3DS Max and Maya tools into the Unity engine for a streamlined asset sharing in-game iteration process.