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  2. Game server - Wikipedia

    en.wikipedia.org/wiki/Game_server

    Servers, particularly those of PC games, can generally be customized in ways that still allow unaltered clients to connect to them. These customizations can include tweaks to built-in game settings, content that is downloaded by clients when they join the game, [ 6 ] and new code which changes the way that the server behaves.

  3. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.

  4. Link aggregation - Wikipedia

    en.wikipedia.org/wiki/Link_aggregation

    A link aggregation group (LAG) is the combined collection of physical ports. Other umbrella terms used to describe the concept include trunking , [ 1 ] bundling , [ 2 ] bonding , [ 1 ] channeling [ 3 ] or teaming .

  5. Lag - Wikipedia

    en.wikipedia.org/wiki/Lag

    Lag (cue sports), a brief pre-game competition to determine which player will go first; Latency (engineering), a slower response time in computing, communications, and engineering; Lag (video games), a slower response time in video gaming; Lag screw or lag bolt; Jet lag; Turbo lag; A very long putt in golf; British slang for inmate in a prison ...

  6. Mordhau (video game) - Wikipedia

    en.wikipedia.org/wiki/Mordhau_(video_game)

    Many Deathmatch servers are duel-only (private) servers, where two players must emote at each other to initiate a duel, the emote used most often is the Flourish emote which is a basic sword twirl. Ever since the removal of Battle Royale, Deathmatch is available through the Brawl option of the fight menu [ 8 ]