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  2. IBM SkillsBuild - Wikipedia

    en.wikipedia.org/wiki/IBM_SkillsBuild

    IBM SkillsBuild is a free education program focused on underrepresented communities in tech, that helps adult learners, and high school and university students and faculty, develop valuable new skills and access career opportunities. The program includes an online platform that is complemented by customized practical learning experiences ...

  3. Competition-based learning - Wikipedia

    en.wikipedia.org/wiki/Competition-based_learning

    Competition-based learning (CBL) is a student-centered pedagogy that combines project-based learning and competitions. [1] This can sometimes be referred to as game-based learning as well, which is different than gamification. [citation needed] CBL also utilizes team-based learning (or Active Collaborative Learning, ACL) and problem-based ...

  4. Movement in learning - Wikipedia

    en.wikipedia.org/wiki/Movement_in_learning

    Another method in movement-based instruction is the use of science choreography, which is a technique that uses movement to teach science. A team of scientists, educators, dancers, and choreographers worked together to develop movement-based activities inspired by dance to teach science concepts. [11] Chart: Sample movements and classroom ...

  5. SkillsUSA - Wikipedia

    en.wikipedia.org/wiki/SkillsUSA

    It infuses 21st-century skills into student engagement activities. Career Essentials: Experiences replaces the Professional Development Program. The new online curriculum has 15 project-based learning experiences; these provide real-world context for the essential elements of the SkillsUSA Framework of developing personal, workplace and ...

  6. Study skills - Wikipedia

    en.wikipedia.org/wiki/Study_skills

    A student studying outdoors. Study skills or study strategies are approaches applied to learning. Study skills are an array of skills which tackle the process of organizing and taking in new information, retaining information, or dealing with assessments. They are discrete techniques that can be learned, usually in a short time, and applied to ...

  7. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.