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Castle Greyhawk is a comedic adventure module for the Dungeons & Dragons fantasy roleplaying game set in the World of Greyhawk campaign setting. The module bears the code WG7 and was published by TSR, Inc. in 1988 for the first edition Advanced Dungeons & Dragons rules.
The Castle (German: Das Schloss, also spelled Das Schloß [das ˈʃlɔs]) is the last novel by Franz Kafka, first published in 1926.In it a protagonist known only as "K." arrives in a village and struggles to gain access to the mysterious authorities who govern it from a castle supposedly owned by Graf Westwest.
The adventure is set in the game's World of Greyhawk campaign setting, specifically in and around Castle Greyhawk and its dungeons. As such, it is an update to the 1990 adventure module WGR1 - Greyhawk Ruins. The adventure also provides updates on a number of important Greyhawk personages as well as encounters in the Free City of Greyhawk itself.
Don Turnbull reviewed Under the Storm Giant's Castle for White Dwarf #17, and rated it a 5 out of 10. [2] Turnbull commented: "In general, the module is not so closely worked as it might have been and though it provides for an unusual type of adventure in an unusual setting it could have been developed much more".
This was the second module designed for use with the Expert D&D set. The module is in part an adaptation of Clark Ashton Smith's Averoigne stories, and set in the fictional medieval French province of that name. In Castle Amber, player characters explore the haunted mansion of the Amber family and encounter new monsters. They are drawn into a ...
In 2004 the module was updated to the 3.5 edition rules by Robert J. Kuntz, Erik Mona and James Jacobs (with some advisory material provided by Gary Gygax), and re-titled "Maure Castle." Dungeon magazine typically contains 3 adventures and a number of columns. Issue #112 was dominated by the updated module, and contained no other adventures.
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Castle Caldwell and Beyond is an adventure module containing five short scenarios in which the player characters defeat the creatures they encounter in a castle and its dungeons, save an imprisoned princess, escape from a prison themselves, and find and return a holy relic that belongs to a church. [1] The module contains five short adventures.