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  2. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash memory cards. This process has existed since the early 1980s, but it was only with network advancements ...

  3. How To Stand Out in Today’s Work Climate - AOL

    www.aol.com/stand-today-climate-202307701.html

    In today’s ever-changing employment landscape, von Post believes it’s important to be agile and willing to learn or even strike “a new deal” with your employer.

  4. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Video game monetization is a type of process that a video game publisher can use to generate revenue from a video game product. The methods of monetization may vary between games, especially when they come from different genres or platforms, but they all serve the same purpose to return money to the game developers, copyright owners, and other ...

  5. Digital labor - Wikipedia

    en.wikipedia.org/wiki/Digital_labor

    The notion of digital labor on social media arise from the fact that most of the value of any social media platforms is created by the users. Therefore they can be considered as digital workers on the platform. On most platforms however this work remains unpaid. Some exceptions include video and music sharing platforms.

  6. Digital distribution - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution

    Online distribution is changing the structure of the video game industry. [citation needed] Gabe Newell, creator of the digital distribution service Steam, formulated the advantages over physical retail distribution as such: The worst days [for game development] were the cartridge days for the NES.

  7. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    An increase at this point, near the planned end of the eighth generation of video game consoles, was unusual and was attributed to the pandemic. [119] [120] By July 2020, NPD Group reported that the total sales of video game hardware and software within the United States in the first six months of 2020 reached US$6.6 billion, the highest since ...

  8. How many decisions do we make each day? A new study reveals - AOL

    www.aol.com/news/number-of-decisions-we-make...

    Deciding what to eat and what TV show or film to watch were found to be the most difficult decisions to make (both tied at 37%), followed closely by what to wear (29%) and whether to buy something ...

  9. Decision analysis - Wikipedia

    en.wikipedia.org/wiki/Decision_analysis

    Decision analysis (DA) is the discipline comprising the philosophy, methodology, and professional practice necessary to address important decisions in a formal manner. . Decision analysis includes many procedures, methods, and tools for identifying, clearly representing, and formally assessing important aspects of a decision; for prescribing a recommended course of action by applying the ...

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