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Floyd's triangle is a triangular array of natural numbers used in computer science education. It is named after Robert Floyd . It is defined by filling the rows of the triangle with consecutive numbers, starting with a 1 in the top left corner:
There are many ways to prove Heron's formula, for example using trigonometry as below, or the incenter and one excircle of the triangle, [8] or as a special case of De Gua's theorem (for the particular case of acute triangles), [9] or as a special case of Brahmagupta's formula (for the case of a degenerate cyclic quadrilateral).
The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]
implementation in Java; Marching Squares code in Java. Given a 2D data set and thresholds, returns GeneralPath[] for easy plotting. Meandering Triangles explanation and sample Python implementation. Marching Squares code in C – A single header library for marching squares that can export triangle meshes for easy rendering.
Sierpiński triangle Generated using a random algorithm Sierpiński triangle in logic: The first 16 conjunctions of lexicographically ordered arguments. The columns interpreted as binary numbers give 1, 3, 5, 15, 17, 51...
Triangles have many types based on the length of the sides and the angles. A triangle whose sides are all the same length is an equilateral triangle, [3] a triangle with two sides having the same length is an isosceles triangle, [4] [a] and a triangle with three different-length sides is a scalene triangle. [7]
If the Delaunay triangulation is calculated using the Bowyer–Watson algorithm then the circumcenters of triangles having a common vertex with the "super" triangle should be ignored. Edges going to infinity start from a circumcenter and they are perpendicular to the common edge between the kept and ignored triangle.
In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, [1] i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P. Triangulations may be viewed as special cases of planar straight-line graphs.