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Oculus Rift headset's backside, showing its lenses. The CV1 is an improved version of the Crescent Bay Prototype, featuring per-eye displays running at 90 Hz with a higher combined resolution than DK2, 360-degree positional tracking, integrated audio, a vastly increased positional tracking volume, and a heavy focus on consumer ergonomics and aesthetics.
Oculus PC (Rift and Rift S) Yes [176] Yes [173] Yes [177] Yes [114] Oculus PC SDK: Oculus Mobile Yes Yes Yes Yes [178] Oculus Mobile SDK: Windows Mixed Reality: Yes, Unity 2017.2 and later [179] Yes, Unreal Engine 4 and later Yes, CryEngine Unknown Open Source Virtual Reality: Yes [180] Yes [181] Yes [182] Yes, via OpenHMD OSVR SDK
The Rift went through various pre-production models prior to the release of the Oculus Rift CV1, the first Oculus Rift intended for use by the general public. Two of these, the DK1 in early-2013 and DK2 in mid-2014, were intended to provide content developers with a development kit platform to create content for the Rift's eventual consumer ...
Three years after that first devkit came out it’s showing up at people’s houses starting now. The Oculus Rift proves that this is not a phase. This is the first real step into the world of VR.
So while the $399 Rift S could be a good option for a VR newcomer with a gaming PC, it might make more sense just to find a discounted Rift. Oculus Rift S review: Just another tethered VR headset ...
A Meta Quest 3 virtual reality headset and its controllers. A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user.