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  2. Sui Ishida - Wikipedia

    en.wikipedia.org/wiki/Sui_Ishida

    Sui Ishida is best known for his dark fantasy series Tokyo Ghoul, a story about a young man named Ken Kaneki who gets transformed into a ghoul after encountering one. The series then ran from 2011 to 2014 in Shueisha's Weekly Young Jump magazine, and was later adapted into a light novel and anime series in 2014.

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  5. Tokyo Ghoul - Wikipedia

    en.wikipedia.org/wiki/Tokyo_Ghoul

    Tokyo Ghoul was the 27th best-selling manga series in Japan in 2013, with over 1.6 million estimated sales. [59] By January 2014, the manga had sold around 2.6 million copies. [ 60 ] [ 61 ] [ 62 ] It was the fourth best-selling manga series in Japan in 2014, with 6.9 million copies sold. [ 63 ]

  6. Devil Maker: Tokyo's dynamic gameplay makes it worth ... - AOL

    www.aol.com/news/2013-07-12-devil-maker-tokyos...

    Devil Maker: Tokyo, which is set to launch this coming Monday (July 15), is PC online game publisher SG Interactive's first mobile gaming release and if you're a fan of anime or RPGs or card ...

  7. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  8. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    [1] In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is ...

  9. List of Tokyo Ghoul episodes - Wikipedia

    en.wikipedia.org/wiki/List_of_Tokyo_Ghoul_episodes

    A second season, titled Tokyo Ghoul √A, aired from January to March 2015. A third and final season, titled Tokyo Ghoul:re, aired from April to December 2018 in two split season cours. Pierrot also produced two OVAs, each based on Tokyo Ghoul: Jack and a portion of the light novel Tokyo Ghoul: Days, titled Tokyo Ghoul: Pinto.