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Sui Ishida is best known for his dark fantasy series Tokyo Ghoul, a story about a young man named Ken Kaneki who gets transformed into a ghoul after encountering one. The series then ran from 2011 to 2014 in Shueisha's Weekly Young Jump magazine, and was later adapted into a light novel and anime series in 2014.
Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...
This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.
Tokyo Ghoul was the 27th best-selling manga series in Japan in 2013, with over 1.6 million estimated sales. [59] By January 2014, the manga had sold around 2.6 million copies. [ 60 ] [ 61 ] [ 62 ] It was the fourth best-selling manga series in Japan in 2014, with 6.9 million copies sold. [ 63 ]
Devil Maker: Tokyo, which is set to launch this coming Monday (July 15), is PC online game publisher SG Interactive's first mobile gaming release and if you're a fan of anime or RPGs or card ...
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
[1] In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is ...
A second season, titled Tokyo Ghoul √A, aired from January to March 2015. A third and final season, titled Tokyo Ghoul:re, aired from April to December 2018 in two split season cours. Pierrot also produced two OVAs, each based on Tokyo Ghoul: Jack and a portion of the light novel Tokyo Ghoul: Days, titled Tokyo Ghoul: Pinto.