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Light pipes are tubes or cylinders of solid material used to guide light a short distance. In electronics, plastic light pipes are used to guide light from LEDs on a circuit board to the user interface surface. In buildings, light pipes are used to transfer illumination from outside the building to where it is needed inside. [citation needed]
Despite its name, the heliosphere's shape is not a perfect sphere. [6] Its shape is determined by three factors: the interstellar medium (ISM), the solar wind, and the overall motion of the Sun and heliosphere as it passes through the ISM. Because the solar wind and the ISM are both fluid, the heliosphere's shape and size are also fluid.
They are usually flat, without information about the light's direction, whilst some game engines use multiple lightmaps to provide approximate directional information to combine with normal-maps. Lightmaps may also store separate precalculated components of lighting information for semi-dynamic lighting with shaders, such as ambient-occlusion ...
The map has been created as above, looking at the sphere along the z-axis. The texture coordinate of the center of the map is (0,0), and the sphere's image has radius 1. We are rendering an image in the same exact situation as the sphere, but the sphere has been replaced with a reflective object.
Light guide LEDs using plastic light guides on a network switch The technology was rendered obsolete by the development of light-emitting diodes (LED) in the 1970s, though lightguide tubes are still used in electronics manufacturing, in situations where it is difficult to place an LED in the appropriate physical location on a display or bezel.
Spherical harmonic (SH) lighting is a family of real-time rendering techniques that can produce highly realistic shading and shadowing with comparatively little overhead. . All SH lighting techniques involve replacing parts of standard lighting equations with spherical functions that have been projected into frequency space using the spherical harmonics as a b
Gott, Goldberg and Vanderbei’s double-sided disk map was designed to minimize all six types of map distortions. Not properly "a" map projection because it is on two surfaces instead of one, it consists of two hemispheric equidistant azimuthal projections back-to-back. [5] [6] [7] 1879 Peirce quincuncial: Other Conformal Charles Sanders Peirce
The particle horizon, also called the cosmological horizon, the comoving horizon, or the cosmic light horizon, is the maximum distance from which light from particles could have traveled to the observer in the age of the universe. It represents the boundary between the observable and the unobservable regions of the universe, so its distance at ...