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  2. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    The magic system of the Demon City Shinjuku Role-Playing Game (2000) advanced the game mechanics of Big Eyes, Small Mouth. [ 6 ] : 336 The magic system of Sovereign Stone expanded the dice-rolling system of the game; it can take some time to cast so every turn a magician accumulates points and much reach a certain total for the spell to be cast ...

  3. Ars Magica - Wikipedia

    en.wikipedia.org/wiki/Ars_Magica

    In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan liked the extensive magic system, but thought "The game's biggest flaw is its combat system, which is far too complicated for an RPG that downplays physical encounters." Swan concluded by giving the game a rating of 3.5 out of 4, saying, "Though the magic rules are ...

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    SPECIAL is heavily based on GURPS, [12] which was originally intended to be the character system used in the game. Some games have used particularly complex systems. For instance, F.A.T.A.L. uses a system of five attributes with four sub-attributes each, resulting in twenty total statistics to roll. This system was criticised for its complexity ...

  5. Category:Role-playing game systems - Wikipedia

    en.wikipedia.org/wiki/Category:Role-playing_game...

    A role-playing game system is a set of game mechanics rules used in a role-playing game. Many role-playing games use their own, custom system; this category is for articles about systems used in multiple games, or otherwise notable systems.

  6. Cortex System - Wikipedia

    en.wikipedia.org/wiki/Cortex_System

    On November 1, 2016, Margaret Weis Productions released a statement announcing that Cam Banks and his new design studio Magic Vacuum had licensed the Cortex system and would be "taking over the design, development, and publishing of games based on these rules... for 2017 and beyond," coinciding with "Margaret’s retirement from RPG development ...

  7. Psionics (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(role-playing_games)

    Often a system will present both magic and psionics. In these cases, psionics is usually defined in terms of its differences from and interactions with the magic system rather than on any specific capabilities. The following are some of the more prominent examples; there are also other variations and systems in use among games.

  8. Chivalry & Sorcery - Wikipedia

    en.wikipedia.org/wiki/Chivalry_&_Sorcery

    C&S3 established a system of "skills" which covers all areas of the game, including fighting, magic, knowledge of geography, languages, dances and songs, and other things a person is able to do or know. The talent system (called "Skills cape") uses a percentile die and a 10-sided die (D10) for all actions determined by talent; the D10 ...

  9. Treasure of the Rudras - Wikipedia

    en.wikipedia.org/wiki/Treasure_of_the_Rudras

    The game features a magic system where the player can create magic spells by entering words up to six katakana characters. [2] Whereas most console RPGs give the player access to a limited number of precreated spells, it allows the player nearly total creative freedom. [1]