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  2. Centipede (video game) - Wikipedia

    en.wikipedia.org/wiki/Centipede_(video_game)

    Centipede is a 1981 fixed shooter video game developed and published by Atari for arcades. [7] Designed by Dona Bailey and Ed Logg , it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base .

  3. Centipede game - Wikipedia

    en.wikipedia.org/wiki/Centipede_game

    In game theory, the centipede game, first introduced by Robert Rosenthal in 1981, is an extensive form game in which two players take turns choosing either to take a slightly larger share of an increasing pot, or to pass the pot to the other player. The payoffs are arranged so that if one passes the pot to one's opponent and the opponent takes ...

  4. Centipede (1998 video game) - Wikipedia

    en.wikipedia.org/wiki/Centipede_(1998_video_game)

    The game can be played in two game modes: "Arcade" and "Adventure" — the latter marking a departure from the original version. Arcade mode allows the player to experience a ported version of the original arcade Centipede, with some enhancements. In the adventure campaign, one completes a series of levels linked by a storyline. Here, the ...

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  6. Millipede (video game) - Wikipedia

    en.wikipedia.org/wiki/Millipede_(video_game)

    Millipede (stylized millipede in western releases and Milli-Pede in Japan) is a fixed shooter video game released in arcades by Atari, Inc. in 1982. The sequel to 1981's Centipede, it has more gameplay variety and a wider array of insects than the original. The objective is to score as many points as possible by destroying all segments of the ...

  7. Cognitive hierarchy theory - Wikipedia

    en.wikipedia.org/wiki/Cognitive_Hierarchy_Theory

    In the centipede game, the eventual defection of most players signifies that most players are strategic and non-altruistic. This suggests that players cooperate on a temporary basis because they are seeking their own self-interest, and only cooperate as long as they expect it to serve them, suggesting that CHT describes human behavior better ...

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