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  2. Foveated rendering - Wikipedia

    en.wikipedia.org/wiki/Foveated_rendering

    Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision (outside of the zone gazed by the fovea).

  3. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat has extensive support for a large number of PC-compatible VR headsets and accessories, including Oculus Rift, Meta Quest (via Quest Link), and SteamVR-compatible headsets (such as HTC Vive and Valve Index). VRChat is also available as a native app for Android-based standalone headsets, including Meta Quest, Pico 4, [25] and HTC Vive XR ...

  4. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5]

  5. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    The graphics processing unit (GPU) also needs to be powerful enough to render the required amount of frames. Oculus cited the limited processing power of Xbox One and PlayStation 4 as the reason why they targeted the PC gaming market with their first devices. [39] Foveated rendering is a new technique to

  6. Fove - Wikipedia

    en.wikipedia.org/wiki/Fove

    FOVE is the first [peacock prose] virtual reality headset to utilize built-in eye tracking technology. It was created by a Tokyo-based startup founded by Yuka Kojima (CEO) and Lochlainn Wilson (CTO).

  7. PlayStation VR2 - Wikipedia

    en.wikipedia.org/wiki/PlayStation_VR2

    These are used for eye-tracking to enable games to utilize foveated rendering, a performance optimization technique where the render resolution of the game is reduced in areas where the player is not looking. [5] The eye-tracking can also be used as an input method, such as for selecting UI elements with a glance. [40] [41] [42]

  8. Category:Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_reality

    Articles related to virtual reality, a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment (e.g. video games) and education (e.g. medical or military training).

  9. Extended reality - Wikipedia

    en.wikipedia.org/wiki/Extended_reality

    Extended reality (XR) is an umbrella term to refer to augmented reality (AR), mixed reality (MR), and virtual reality (VR). The technology is intended to combine or mirror the physical world with a "digital twin world" able to interact with it, [1] [2] giving users an immersive experience by being in a virtual or augmented environment.