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  2. Maximum subarray problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_subarray_problem

    For example, for the array of values [−2, 1, −3, 4, −1, 2, 1, −5, 4], the contiguous subarray with the largest sum is [4, −1, 2, 1], with sum 6. Some properties of this problem are: If the array contains all non-negative numbers, then the problem is trivial; a maximum subarray is the entire array.

  3. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    The solutions to the sub-problems are then combined to give a solution to the original problem. The divide-and-conquer technique is the basis of efficient algorithms for many problems, such as sorting (e.g., quicksort , merge sort ), multiplying large numbers (e.g., the Karatsuba algorithm ), finding the closest pair of points , syntactic ...

  4. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    In array languages, operations are generalized to apply to both scalars and arrays. Thus, a+b expresses the sum of two scalars if a and b are scalars, or the sum of two arrays if they are arrays. An array language simplifies programming but possibly at a cost known as the abstraction penalty.

  5. Competitive programming - Wikipedia

    en.wikipedia.org/wiki/Competitive_programming

    Every solution submitted by a contestant is run on the judge against a set of (usually secret) test cases. Normally, contest problems have an all-or-none marking system, meaning that a solution is "Accepted" only if it produces satisfactory results on all test cases run by the judge, and is rejected otherwise.

  6. Nearest neighbour algorithm - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbour_algorithm

    The nearest neighbour algorithm was one of the first algorithms used to solve the travelling salesman problem approximately. In that problem, the salesman starts at a random city and repeatedly visits the nearest city until all have been visited.

  7. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    Procedural programming languages are based on the concept of the unit and scope (the data viewing range) of an executable code statement. A procedural program is composed of one or more units or modules, either user coded or provided in a code library; each module is composed of one or more procedures, also called a function, routine ...

  8. Comparison of programming languages (array) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    c = a + b In addition to support for vectorized arithmetic and relational operations, these languages also vectorize common mathematical functions such as sine. For example, if x is an array, then y = sin (x) will result in an array y whose elements are sine of the corresponding elements of the array x. Vectorized index operations are also ...

  9. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    This change gives the following algorithm (for a zero-based array). -- To shuffle an array a of n elements (indices 0..n-1): for i from n−1 down to 1 do j ← random integer such that 0 ≤ j ≤ i exchange a[j] and a[i] An equivalent version which shuffles the array in the opposite direction (from lowest index to highest) is:

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