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Project Zomboid is an open-world, isometric video game developed by British and Canadian independent developer The Indie Stone. The game is set in the post-apocalyptic, zombie-infested exclusion zone of the fictional Knox Country (formerly Knox County), Kentucky, United States, where the player is challenged to survive for as long as possible before inevitably dying.
Project Zomboid: Pre-release: Linux, macOS, Windows: An isometric zombie survival role-playing game under ongoing development. [82] Realm of Impossibility: 1984: Apple IIe, Atari 8-bit, Commodore 64, ZX Spectrum: An isometric action adventure game with 13 levels. Zombies, spiders and snakes must be avoided in order to reclaim the crowns stolen ...
Small Giant Games was founded in 2013 in Helsinki, Finland by a group of individuals laid off by mobile game developer Sulake. [1] Otto Nieminen, formerly Sulake's product development officer, was the company's founding chief executive officer, with Timo Soininen, former CEO of Sulake, assuming the CEO role at Small Giant in 2014.
This is a list of video games published and/or developed by Telltale Games.Telltale Games closed as a studio in 2018 and its assets were sold off. LCG Entertainment purchased the majority of Telltale's licenses and assets and began doing business as a video game publisher and developer under the Telltale Games brand name in 2019.
Bassett-Lowke was an English toy manufacturing company based in Northampton.Founded by Wenman Joseph Bassett-Lowke in 1898 or 1899, the company specialized in model railways, boats and ships, and construction sets.
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California and part of Xbox Game Studios.It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.
Amir Rao, co-founder of Supergiant Games, in 2012. Supergiant Games was formed by Amir Rao and Gavin Simon in 2009. Both had been working at the Los Angeles studio of Electronic Arts, involved with the Command & Conquer series. [2]
Now the biggest of these was the burglary that lost The Indie Stone nearly a month and a half of programming on the game, that seriously set the game back. It wasn't backed up and the team reacted badly on social media sites incurring the wrath of, not only fans, but 'Internet Trolls' (which continued to hamper the Project Zomboid team).